While in New York City completing my Masters at Parsons The New School for Design, I grew increasingly concerned about the political climate on two fronts. Individuals were beginning to announce that they were running to be President of the United States and a major election was on the horizon in Canada. Inspired by the dialogue that I was exposed to on both of these fronts, I sought to explore how I can utilize my design knowledge to conceptualize a political system that would work better for young voters. As both of those elections made explicitly clear, the youth vote was paramount.
This project sought to change the way that politics worked for this group. In the end, the hope was to develop a solution that parties could implement to better appeal to young voters.
To accomplish that, youth were invited to imagine and co-create an ideal political system and an ideal party. These youth represented diverse identities and political ideologies. The idea of bringing this kind of diverse group together was to see how politics (and parties specifically) could better appeal to this demographic, learning what they needed through generative methods that probed for knowledge that is often unattainable through polling.
A digital application was imagined that could invite participation of youths in diverse spaces, with no need for a single, physical space to facilitate this co-creation process. By facilitating this kind of work in a digital space, youth could participate who are traditionally left out because of their geographic location, an important consideration based on the significance of the urban and rural divide in recent elections.